The staking process is built on the framework of the Syntvi ID. This structure allows the player to control multiple profiles and optimize the staking of NFTs. The main level of the ID architecture is the account the player creates. This account holds all of the player's information and can be created for free. Each unique ID can hold the player's wallet and an unlimited amount of profiles and NFTs. Data such as the player's username, their password is also stored under this ID, which then separates into three structures:
Only one Syntvi and one Syntcraft can be attached to each profile.
Reward Crates
In our game, rewards are dispatched in packs called Reward Crates. In order to obtain this type of item, players must win Casual or Competitive duels. The storage space for these items is limited and varies from one Syntcraft to the other. In general, players must be aware of three things about this gameplay feature:
The Reward Crates are an integral part of the Lower Game Economy. They can contain currency, items, consumables, abilities and, on rare occasions, $STYK tokens. The crates are stored and unlocked by a Syntcraft. However, due to their consumable nature, this type of data is not stored with the NFT and will be lost in case the player chooses to unstake the Syntcraft asset.
Level and Experience
The player can measure their in-game progress based on level they have reached. The game will reward experience based on several actions, including duel victories, ability upgrading and the opening of Reward Crates. All players start on level 1 and must gather experience in order to advance. Each new level will improve the player's Health Points and will scale the level limit on upgradable abilities.
Inside the game system, we regard Player Level and Experience as global metrics that are not particular to a single profile. They are directly connected to the Syntvi ID and will stay the same regardless of the player's active or available profiles. On the game's home screen and regardless of profile, players can visualize their current level, as well as the amount of experience necessary in order to advance. The level is not transferrable nor resettable.