Trading & Economy

Introduction

The Syntvi game economy is structured around our community. After the initial setup is deployed, players will be responsible for creating a constant flow of assets through the mechanics of the Higher and the Lower Game Economy. Our game system focuses on NFT value growth over time. The value of an asset is dictated by a scalable market demand. The game rewards players for their progress and incentivizes them to exchange NFTs or list them on the market through an advanced Pairing System.

The game economy is supported on two pillars or cycles. Although different in their structure and purpose, the Higher and the Lower game economies orbit around each other and exchange data.

The Higher Game Economy

This pillar of the game economy is centred around the $STYK tokens. These tokens can be both generated and spent inside the game environment, and they hold a real, quantifiable value regulated solely by player supported economy.

The goal of the Higher Game Economy is to simulate a real market environment where prices are dictated and supported by the players. The structure of the game will prevent the value of the collections for deprecating because, unlike other NFT projects, demand for specific assets is guaranteed by the Pairing System. This layer of the economy is heavily decentralized, and so the system intervention during transactions is kept at a minimum.

There is a limited supply of $STYK tokens in circulation at any point in time. The main treasury holds 100,000,000 $STYK tokens that will slowly be moved to the players' account as their generators are powered up. Once they enter circulation, a share of the tokens will enter the Community Pool through tax revenue, income from the League entry prices and other tertiary sources. This pool will fund player compensation in case of system errors, rare and epic contents of the Reward Crates and special events or tournaments.

The engine of this layer of the economy is the Risk-to-Earn principle. Unlike the classic Play-to-Earn, the player has to risk a share of their $STYK tokens in order to have the opportunity to earn more from their opponent. Based on their Ranked Score and the Duel League they are a part of, players are informed of what percentage of their tokens they will risk in each Competitive Duel. This form of staking tokens turns the duels into fair, promising challenge for both players involved. It is a guarantee that both players have the necessary funds to enter the duel at that level of skill and that, should they win, they will be rewarded for it. Besides the exchange of $STYK tokens, another feature of the Competitive Duels can heavily influence this economy layer; the Syntcraft damage. This damage is the result of a lost competitive duel, and the degree to which the player's Syntcraft is destroyed depends on a number of factors. This affects the higher game economy because a damaged Syntcraft cannot generate as many tokens as a healthy one. Therefore, the token supply is directly connected to the victory rate of the vast majority of players.

The Lower Game Economy

The regular mechanics of the game are not powered by the $STYK tokens alone. In order to make it viable to test out the game, practice and create value at no considerable risk to the player's own assets, the Lower Game Economy powers up the day-to-day activities inside the game.

The currency we use to power this layer of the economy is called Space Energy. This is a non-tradable type of currency with limitless supply and no value outside the game environment. We use it in order to power simple game systems like ability upgrading and the purchase of regular items from the in-game store.

The Lower Game Economy exists in order to support the game and anchor its internal economy. The key mechanics required to make the game work as intended and provide a challenge to all of our players will be powered by the Space Energy.

Unlike the $STYK tokens, the Space Energy has an unlimited supply and is controlled and balanced by the game system. Modifications to the flow of this layer of the economy can be made on the spot and its purposes can be expanded in order to accommodate new features. The Lower Game Economy can be regarded as the foundation of what makes Syntvi a functional game, while the Higher Game Economy is what makes it a special, unique game.

The Staking Process

Within the limits of our game, staking is necessary for all three collections of NFT components. Because the assets have specific functions in the game, the player must ensure they have at least the basic requirements met:

Once the player owns at least one NFT from both of these collections, they will be able to access the game. Assets from the third collection, the Syntlabs, are not required in order to enter the game and play casual or friendly duels. However, the user will have to acquire $STYK tokens from other sources in order to access the Competitive Mode. This condition is in place to ensure a minimum earning opportunity for both participants.

The Pairing System

In Syntvi, the Higher Game Economy is fluid and expected to shift from time to time, based on player demand. Unlike other games, Syntvi's structure allows for a perpetual demand for any and all assets present in the game. This principle is especially important for the Syntlab collection. Although a rarity-based ranking that increases the asset's value still exists, most of the NFT's trade value is based on the need to achieve as much synergy as possible. This goal exists for all players and will send them on a market scouring quest up until they find the best possible assets to fill the slots of their Synthives.

The unique design of this system creates demand for all NFTs in this collection. Statistically speaking, there will always be people for whom the asset the player lists will have a higher value than the ones they posses. The community will always be on the lookout for Syntlabs that fit marginally better than the ones they currently have. The matrix of compatibilities does not assign value to individual traits, but instead focuses on the similarity and opportunities for compatibility. We are using a binary matrix which allow for multiple compatibility scenarios. For example, each two Syntlabs have a couple of matching scenarios for each of their traits:

Trait Matrix
Variation #2
Variation #1
Variation #3
Variation #4
Variation #5
Variation #6
Variation #7

Variation #1

1

0

1

0

1

0

1

Variation #2

0

1

0

1

0

1

0

Variation #3

1

0

1

0

1

0

1

Variation #4

0

1

0

1

0

1

0

Variation #5

1

0

1

0

1

0

1

Variation #6

0

1

0

1

0

1

0

Variation #7

1

0

1

1

1

0

1

Players can use our available documentation in order to find the right assets for their $STYK generators, or to identify potential buyers based on market demand for specific traits.

Once the level of compatibility between all the traits of two Syntlabs has been calculated, the internal score of the matrix is used to define the type of connection found in a Synthive. Connections help players identify weak links between their Syntlabs or specific areas that still need improvement:

  • Perfect, if all four traits are a match.

  • Healthy, if three out of four traits are compatible.

  • Functional, when at least one pair of the Syntlabs' traits can synergize

  • Missing, for cases in which one or both Syntlabs meant to form a connection are missing from their respective slots.

Each connections is built out of two nodes - the source and the destination. These nodes contribute to the Synthive Capacity, a value that determines how efficient the local $STYK generator is. The goal of the players is to bring the Synthive Capacity to a full 100% in as many Synthives as possible. To do so, they must pay attention to the values each node outputs:

  • 0âš¡ -> If that particular slot is not occupied by any Syntlab, no synergy can be identified and the connection will fail to materialize.

  • 1âš¡ -> By simply occupying a slot with the appropriate type of a Syntlab, the source of a connection can be established. If the two assets that form a link between them do not have any other compatible traits between the two of them, the power of each node will also default to this value.

  • 2-5âš¡ -> Based on the amount of matching traits between the two Syntlabs, the nodes can output a maxim of 5âš¡ each.

With a total of 20 nodes in each Synthive, the 100% Synthive Capacity can be reached by creating perfect connections between all seven component Syntlabs. Less than perfect synergy between the assets will lower that percentage and will directly lead to fewer $STYK tokens produced every day.

The Pairing System might seem complicated at a first glance. With numbers running through a matrix and multiple degrees of compatibilities between two assets, players could find themselves at a loss. However, we provide our users with extensive documentation on trait pairing, accessible here.

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