The $STYK Tokens
Introduction
Our $STYK token powers the Syntvi economy and is meant to facilitate the safe and secure trade of goods and assets. Given that the $STYK tokens are produced at a dynamic rate dependent on gameplay-focused factors, the number of tokens available in circulation is strictly dependent on collective user progression.
The $STYK token has a limited maximum supply set at 100 million and divided into 10 thresholds. They will act as modifiers of output quantity, controlling how many tokens are recycled via taxation and spending in order to establish how they re-enter circulation. This circular structure allows Syntvi to simulate a real economy of limited supply and demand guided by the community.
$STYK Generators
An important part of the gameplay is the player's ability to produce $STYK tokens inside their Syntcrafts. In order to do so, the player must access one of their available Synthives and equip as many as seven unique Syntlabs in their respective slots.
Each Synthive has a unique structure, and the slots that support the most connections will always differ. This is done in order to incentivize users to make trades for the assets they need the most and to create diversity in market demand. There are three important factors that determine the player's capacity to produce real-value $STYK tokens:
After checking each of the three factors above, the game system will calculate how many $STYK tokens the player will be able to generate every 24 hours. In order to facilitate a safe, compact transfer of tokens, all our players' accounts will be fuelled with $STYK at a fixed interval.
The Community and Governing Pools
In order to support a game system with a decentralized economy, we created two automated structures. They work as pools that gather tokens from various sources, including transaction tax and entry fees for different leagues.
The Community Pool holds a small quantity of $STYK tokens, most of them resulting from the Competitive Leagues' entry fees. This pool facilitates small token rewards found in Crates or player compensation for system-related errors. The Community Pool has a high transfer rate and is powered up by the game system itself. Transactions are automatic and unsupervised.
The Governing Pool is the main $STYK token pool. Once the game is launched, the $STYK generators inside the players' Synthives will pull tokens out of this treasury based on their production capacity. Unlike the Community Pool, this one can only be drained by the players' Synthives and will not be continuously supplied.
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